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€2+

Geometry Nodes River [Blender 3.2+] v0.1

3 ratings
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Geometry Nodes River [Blender 3.2+] v0.1

€2+
3 ratings

Notice: This product is in early development and more features are planned for future versions.

Implemented features:
- Procedural waves with modifier controls for speed, intensity and frequency
- Object collision with modifier controls for collision influence
- Modifier control for water depth
- Modifier control for level of detail
- Output attributes for edge angles and speed (can be used in shader)

Planned features (not yet implemented):
- Procedural foam for collisions
- Direction control
- Output attributes for flow around collision objects


How to use:

  • Add a plane
  • Add the River geometry nodes modifier to it
  • Add a collection with objects that you want to use for collision
  • Select the collision collection in the modifier
  • Name the Edge Angles and Speed attributes in the modifier (if you want to use them, the default usage name for the Speed attribute in the included shader is "s")
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A .blend file containing a geometry nodes setup for creating procedural rivers with object collision

Size
1.46 MB
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