Geometry Nodes River [Blender 3.2+] v0.1
€2+
€2+
https://schema.org/InStock
eur
khamurai
Notice: This product is in early development and more features are planned for future versions.
Implemented features:
- Procedural waves with modifier controls for speed, intensity and frequency
- Object collision with modifier controls for collision influence
- Modifier control for water depth
- Modifier control for level of detail
- Output attributes for edge angles and speed (can be used in shader)
Planned features (not yet implemented):
- Procedural foam for collisions
- Direction control
- Output attributes for flow around collision objects
How to use:
- Add a plane
- Add the River geometry nodes modifier to it
- Add a collection with objects that you want to use for collision
- Select the collision collection in the modifier
- Name the Edge Angles and Speed attributes in the modifier (if you want to use them, the default usage name for the Speed attribute in the included shader is "s")
A .blend file containing a geometry nodes setup for creating procedural rivers with object collision
Size
1.46 MB
Add to wishlist
Ratings
3
5
5 stars
100%
4 stars
0%
3 stars
0%
2 stars
0%
1 star
0%